The Dragons Gate campaign was founded in an effort to provide players a place that they can game when they can't necessarily join a scheduled weekly game, or even a scheduled game of any sort. Perhaps your work schedule doesn't allow it or your life is otherwise too crazy. We wanted to create a persistent world where anyone could drop in at any time and catch a game when it works for them. It's doubtful we'll ever reach that point but we are striving daily to get as close to that ideal as possible, so that all of you can play the game you love, when you want to play it. The idea has expanded greatly since that founding concept and while the original concept is still at the core of the project, we will also be running scheduled games and multi-session events for those who are better able to work with that type of schedule.
We've put a tremendous number of hours into world building and the behind the scenes mechanics to make this concept function and we're not fooling ourselves into thinking we got everything perfect. As you grow accustom to Dragons Gate we look forward to hearing your thoughts and constructive feedback on how we can make this a better world to play in.